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− | {{Infobox |
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− | | name = Necromancer |
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− | | image = NaruNecromancer.gif |
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− | | race = Naru |
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− | | combat = Melee |
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− | | role = DPS |
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− | }} |
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The '''[[Naru]] Necromancer''' is one of the playable classes. It is focused on melee combat and summoning. |
The '''[[Naru]] Necromancer''' is one of the playable classes. It is focused on melee combat and summoning. |
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− | + | <br> |
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== Lore == |
== Lore == |
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− | + | The [[Naru]] Necromancer is the spiritual guide of his tribe. They have found a path in the spiritual realm. These voracious spellcasters summon past tribal heros to fight beside them and are experts sorcerers that can destroy anyone who stands in their way. The most important Necromancer is [[Malgur]], who is [[King Mango]]'s most trusted advisor and head Necromancer of the [[Naru]] tribe. |
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+ | <br> |
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− | <br><br><br><br><br><br><br> |
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== Combat == |
== Combat == |
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The [[Naru]] Necromancer has a combat style specialized in wearing down and overwhelming opponents. He can use melee combat to poison and stab his enemies, and he can summon minions to assist him at mid-range. He is a very versatile class and his minions can be very useful in high level parties. |
The [[Naru]] Necromancer has a combat style specialized in wearing down and overwhelming opponents. He can use melee combat to poison and stab his enemies, and he can summon minions to assist him at mid-range. He is a very versatile class and his minions can be very useful in high level parties. |
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+ | |||
+ | The minions provide adittional damage in battle, including a range attack, plus a continuous healing ability with an Area Of Effect (AOE). The Ancestral Golem increases the AOE of your attacks, and provides burn damage to enemies and a mini-stun for each hit. |
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+ | |||
+ | The AOE for attacks and continuous healing make the Necromancer the best class for PvE combat in the game. However, the lack of a strong range attack and average moving speed make the Necromancer the worst class for 1v1 [[PvP]] combat. His usefulness in PvP increases the larger the battle, due his AOE healing ability. |
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+ | |||
+ | The minions invoked can be use to block attacks in PvP from opposing range units like the [[Draxian Archer|Archer]] and the [[Draxian Sorcerer|Sorcerer]]. This strategy is specially powerfull when used in conjucture with other Necromancers. The minions cannot block range attacks in PvE as the monsters automatically select the Necromancer for their attacks. |
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== Stats == |
== Stats == |
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|Attack Speed (seconds) |
|Attack Speed (seconds) |
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|- |
|- |
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+ | |400<br /> |
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− | |120 |
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|11 |
|11 |
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+ | |0.1<br /> |
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− | |2 |
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|} |
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===Dagger Attack=== |
===Dagger Attack=== |
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+ | Stabs enemies with your poisoned dagger |
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− | Stab an enemy with your dagger dealing damage for an amount equal to: '''Damage: 11 + 11 * 0.2 * Power''' |
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+ | |||
+ | '''DMG: 11 + 0.2 * PP * 11 // CD: 2.0 // RADIUS: 12 // POISON: .hits=3 .int=1s .dmg=1+ 0.2 * PP * 1''' |
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{{ability |
{{ability |
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|title = Dagger Attack |
|title = Dagger Attack |
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|image = skillnecro01.png |
|image = skillnecro01.png |
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− | |text = |
+ | |text = Stabs enemies with your poisoned dagger |
}} |
}} |
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===Elder Invocation=== |
===Elder Invocation=== |
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− | Summon an elder spirit that comes to heal you. |
+ | Summon an elder spirit ''Nuzgal'' that comes to heal you. |
+ | |||
⚫ | |||
+ | |||
+ | '''HEAL: 9 + 0.2 * PP * 9 // CD: 1.7 // RADIUS: 20''' |
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{{ability |
{{ability |
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|title = Elder Invocation |
|title = Elder Invocation |
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|image = skillnecro02.png |
|image = skillnecro02.png |
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− | |text = Call an elder spirit to help you |
+ | |text = Call an elder spirit Nuzgal to help you |
}} |
}} |
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===Ancient Spirits=== |
===Ancient Spirits=== |
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− | Summon 2 ancient spirits to aid you |
+ | Summon 2 ancient spirits to aid you ''Nizgul'' (melee) and ''Nazgul'' (range). |
⚫ | |||
− | Nizgul |
+ | Nizgul has HP equal to '''HP: 0.8 * MaxHP''' |
+ | '''DMG: 6 + 0.2 * PP * 6 // CD: 1.7 // RADIUS: 12 // SLOW: .succ=35% .dur=1.5s .perc=55%''' |
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− | Nizgul has attack cooldown equal to '''Attack Speed: 1.1 * Basic Attack Speed''' and Nazgul has HP equal to '''Attack Speed: 1.2 * Basic Attack Speed'''. |
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+ | Nazgul has HP equal to '''HP: 0.6 * MaxHP'''. |
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− | If Nizgul hits an enemy it will be slowed for 0.55 movement speed for 1.5 seconds. |
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+ | |||
− | {{ability |
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+ | '''DMG: 8 + 0.2 * PP * 8 // CD: 1.7'''{{ability |
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|title = Ancient Spirits |
|title = Ancient Spirits |
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|image = skillnecro03.png |
|image = skillnecro03.png |
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}} |
}} |
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− | === |
+ | ===Ancestral Golem === |
+ | Transform into an ancient golem dealing AOE damage and stun nearby enemies |
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− | To Be Announced. Post Ideas on Reddit. |
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+ | |||
+ | '''DMG: 20 + 0.2 * PP * 20 // CD: 2.0 // RADIUS: 20 // BURN: .hits=3 .int=1s .dmg=5+ 0.2 * PP * 5 // TRANSF: .dur=15 // STUN: .succ=100% .dur=1s // CD TRANS.: 45''' |
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{{ability |
{{ability |
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− | |title = |
+ | |title = Ancestral Golem |
− | |image = |
+ | |image = skillnecro044.png |
+ | |text = Transform into an ancient golem dealing AOE damage and stun nearby enemies |
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− | |text = Upcoming |
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}} |
}} |
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− | |||
[[Category:Naru]] |
[[Category:Naru]] |
Revision as of 13:26, 13 June 2021
The Naru Necromancer is one of the playable classes. It is focused on melee combat and summoning.
Lore
The Naru Necromancer is the spiritual guide of his tribe. They have found a path in the spiritual realm. These voracious spellcasters summon past tribal heros to fight beside them and are experts sorcerers that can destroy anyone who stands in their way. The most important Necromancer is Malgur, who is King Mango's most trusted advisor and head Necromancer of the Naru tribe.
Combat
The Naru Necromancer has a combat style specialized in wearing down and overwhelming opponents. He can use melee combat to poison and stab his enemies, and he can summon minions to assist him at mid-range. He is a very versatile class and his minions can be very useful in high level parties.
The minions provide adittional damage in battle, including a range attack, plus a continuous healing ability with an Area Of Effect (AOE). The Ancestral Golem increases the AOE of your attacks, and provides burn damage to enemies and a mini-stun for each hit.
The AOE for attacks and continuous healing make the Necromancer the best class for PvE combat in the game. However, the lack of a strong range attack and average moving speed make the Necromancer the worst class for 1v1 PvP combat. His usefulness in PvP increases the larger the battle, due his AOE healing ability.
The minions invoked can be use to block attacks in PvP from opposing range units like the Archer and the Sorcerer. This strategy is specially powerfull when used in conjucture with other Necromancers. The minions cannot block range attacks in PvE as the monsters automatically select the Necromancer for their attacks.
Stats
Starting stats for the Naru Necromancer are listed below:
Starting Stats | |||||||
---|---|---|---|---|---|---|---|
Necromancer | Health Points | Base Damage | Attack Speed (seconds) | ||||
400 |
11 | 0.1 |
Abilities
The Necromancer's abilities are very different and offer many distinct play styles.
Dagger Attack
Stabs enemies with your poisoned dagger
DMG: 11 + 0.2 * PP * 11 // CD: 2.0 // RADIUS: 12 // POISON: .hits=3 .int=1s .dmg=1+ 0.2 * PP * 1
Elder Invocation
Summon an elder spirit Nuzgal that comes to heal you.
Nuzgal has HP equal to HP: 0.8 * MaxHP
HEAL: 9 + 0.2 * PP * 9 // CD: 1.7 // RADIUS: 20
Ancient Spirits
Summon 2 ancient spirits to aid you Nizgul (melee) and Nazgul (range).
Nizgul has HP equal to HP: 0.8 * MaxHP
DMG: 6 + 0.2 * PP * 6 // CD: 1.7 // RADIUS: 12 // SLOW: .succ=35% .dur=1.5s .perc=55%
Nazgul has HP equal to HP: 0.6 * MaxHP.
DMG: 8 + 0.2 * PP * 8 // CD: 1.7
Ancestral Golem
Transform into an ancient golem dealing AOE damage and stun nearby enemies
DMG: 20 + 0.2 * PP * 20 // CD: 2.0 // RADIUS: 20 // BURN: .hits=3 .int=1s .dmg=5+ 0.2 * PP * 5 // TRANSF: .dur=15 // STUN: .succ=100% .dur=1s // CD TRANS.: 45