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The '''[[Naru]] Shaman''' is one of the playable classes. It is focused on range combat and healing.
 
The '''[[Naru]] Shaman''' is one of the playable classes. It is focused on range combat and healing.
 
From the tribal ancestors that once lived, the Shaman invokes the power of the ancient spirits to aid him. The shaman is very versatile, from healing his allies to casting burning meteorites.
 
From the tribal ancestors that once lived, the Shaman invokes the power of the ancient spirits to aid him. The shaman is very versatile, from healing his allies to casting burning meteorites.
==Comba==
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==Combat==
 
The [[Naru]] Shaman has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.
 
The [[Naru]] Shaman has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.
 
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Revision as of 03:44, 12 August 2020

The Naru Shaman is the most is a carrier of Spiritual powers.

he gains powers by gathering strength from ancestral spirits.

the shaman also absorbs the hidden powers of totems and uses them in favor of his allies to heal and defend them.

Character-shaman

The Naru Shaman is one of the playable classes. It is focused on range combat and healing. From the tribal ancestors that once lived, the Shaman invokes the power of the ancient spirits to aid him. The shaman is very versatile, from healing his allies to casting burning meteorites.

Combat

The Naru Shaman has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.

Stats

Starting stats for the Naru Shaman are listed below:

Starting Stats
Shaman Health Points Base Damage Attack Speed (seconds)
110 12 1.5

Abilities

The Shaman's abilities are focused on dps and support. A shaman is necessary in every party, especially in high level caves.

Spirit cast

Cast spirit hurting target enemy

DMG: 11 + 0.2 * PP * 11 // CD: 1.5 // BURN: .hits=1 .int=1s .dmg=1+ 0.2 * PP * 1

Spirit cast
Skillshaman01
Cast spirit hurting target enemy


Distant heal

Call the spirits that flow to distant allies healing them

HEAL: 15 + * 0.2 * PP * 15 // DUR: 0.5 // CD: 10 // COUNT: 3

Distant heal
Skillshaman02
Call the spirits that flow to distant allies healing them


Fortitude totem

Invoke a totem that create an electric orb in the area, giving strength to allies and dealing damage to enemies

DMG: 6 + * 0.2 * PP * 6 // PER: .hits=5 .int=1s // DUR: 5 // CD: 14.5 // RAD: 24 // POWER ALLIES: .perc=30%PP .dur=5s

Fortitude totem
Skillshaman03
Invoke a totem that create an electric orb in the area, giving strength to allies and dealing damage to enemies


Meteorit of fate

Open the sky invoking a meteorite that heal allies or damage enemies on impact

Burn Meteorit: DMG: 45 + 0.2 * PP * 45 // CoolDown: 50 // RADIUS: 24 // BURN: .hits=3 .int=1s .dmg=10 + 0.2 * PP * 10

Heal Meteorit: HEAL: 45 + * 0.2 * PP * 45 // RADIUS: 24 // CD: 50

Meteorit of fate
Skillshaman04
Open the sky invoking a meteorite that heal allies or damage enemies on impact