The Naru Shaman is the most is a carrier of Spiritual powers.
he gains powers by gathering strength from ancestral spirits.
the shaman also absorbs the hidden powers of totems and uses them in favor of his allies to heal and defend them.
The Naru Shaman is one of the playable classes. It is focused on range combat and healing. From the tribal ancestors that once lived, the Shaman invokes the power of the ancient spirits to aid him. The shaman is very versatile, from healing his allies to casting burning meteorites.
The Naru Shaman has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.
Starting stats for the Naru Shaman are listed below:
|Shaman||Health Points||Base Damage||Attack Speed (seconds)|
The Shaman's abilities are focused on dps and support. A shaman is necessary in every party, especially in high level caves.
Cast spirit hurting target enemy
DMG: 11 + 0.2 * PP * 11 // CD: 1.5 // BURN: .hits=1 .int=1s .dmg=1+ 0.2 * PP * 1
Call the spirits that flow to distant allies healing them
HEAL: 12 + * 0.2 * PP * 15 // DUR: 0.5 // CD: 10 // COUNT: 3
Invoke a totem that create an electric orb in the area, giving strength to allies and dealing damage to enemies
DMG: 4 + * 0.2 * PP * 6 // PER: .hits=5 .int=1s // DUR: 5 // CD: 14.5 // RAD: 24 // POWER ALLIES: .perc=30%PP .dur=5s
Meteorit of fate
Open the sky invoking a meteorite that heal allies or damage enemies on impact
Burn Meteorit: DMG: 30 + 0.2 * PP * 45 // CoolDown: 50 // RADIUS: 24 // BURN: .hits=3 .int=1s .dmg=10 + 0.2 * PP * 10
Heal Meteorit: HEAL: 30 + * 0.2 * PP * 45 // RADIUS: 24 // CD: 50