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The Naru Pikeman is one of the most true damage class in game. It is an assassin class focused in one vs one combat.

The Naru Pikeman's are a community of thieves and mercenaries that lives in the deserts of the World of Kaion Tale. Their gain his living doing dirty works by charge being well rewarded.

With the advance of Shimano´s forces, Naru civilization come to them to do an alliance and stop this evil corruption. What will be the price for this work this time?

Pikeman.gif

Combat[]

The Naru Pikeman is an assassin class. You can hunt enemies with hide ability, avoiding him to attack and doing great damage.

Stats[]

Starting stats for the Naru Pikeman are listed below:

Starting Stats
Sorcerer Health Points Base Damage Attack Speed (seconds)
115 14 1.5

Abilities[]

Pikemangif02.gif


Twister[]

Twister
Twister pikeman skill01.png
Scythe spin that damages nearby enemies

DMG: 14 + * 0.2 * PP * 14 // CD: 1.5 // RAD: 12
Bonus with vanish:

- DMG: (14 + * 0.2 * PP * 14)*1.15

- BLEED: (14*0.25) + * 0.2 * PP * (14*0.25) // PER: .hits=5 .int=1s // DUR: 5

- SLOW: .suc=100% .perc=35% .dur=2s

- LIFESTEAL: 25% of DMG done per target


Vanish[]

Vanish
Buttonpikemanskill02.png
Vanish at the shadows from enemies. Next attack do more damage, slow speed, life steal and cause bleed. Your speed will be increased.

CD: 12s

- Hide from enemies

- SPEED: .inc 35% // 3.5s


Chain Lancer[]

Chain Lancer
Buttonpikemanskill03.png
Frenezy of scythe hits that cause double damage for enemies with 25% hp or lower.

DMG: 25 + * 0.2 * PP * 25 // CD: 14s // RAD: 24
Double Dmg if target HP below 20%

Bonus with vanish:

- DMG: (14 + * 0.2 * PP * 14)*1.15

- BLEED: (25*0.25) + * 0.2 * PP * (25*0.25) // PER: .hits=5 .int=1s // DUR: 5

- SLOW: .suc=100% .perc=35% .dur=2s

- LIFESTEAL: 25% of DMG done per target

Death in Silence[]

Death in Silence
Buttonpikemanskill04.png
Unleash the power of the scythe on the ground, dealing damage to nearby enemies, avoiding their attack and reducing their armor.

DMG: 40 + * 0.2 * PP * 40 // CD: 45s // RAD: 24

SILENCE: 2.5s

Bonus with vanish:

- DMG: (40 + * 0.2 * PP * 40)*1.15

- BLEED: (40*0.25) + * 0.2 * PP * (40*0.25) // PER: .hits=5 .int=1s // DUR: 5

- SLOW: .suc=100% .perc=35% .dur=2s

- LIFESTEAL: 25% of DMG done per target

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