Stats

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Health Points[edit | edit source]

Your total health points. They go up with the Vitality Stat.

Damage[edit | edit source]

Your base weapon damage. Some skills benefit from it. It can go up with stats or weapon damage.

Vitality[edit | edit source]

Vitalty is the stat that increments the total health points by an ammount and increase HP regeneration

Vitality

HP: Starting HP + 32 * Vitalty Points


HP Regeneration

HP Reg VP: 0.06 * (VP / (VP + 100))

VP: Vitality Point

Power[edit | edit source]

Power is the main damage stat. Power increments the damage for some skills.

Power

Increment depends on skill


agility[edit | edit source]

Agility gives next rewards:

  • Decreases cooldown for skills / Increase attack speed
  • Critical Increase (Damage / Heal)
  • Critical Rate (Damage / Heal)


Cooldown Reduction

Cooldown Reduction: 0.87 * Agility Points / ( Agility Points + 80 )


Attack Speed

Attack Speed: Initial Attk Spd - Initial Attk Spd * Cooldown Reduction


Critical Increase (DMG / Heal)

- CPD: 30% AP + Item Equiped CPD%

- CPH: 30% AP + Item Equiped CPH%

CPD: Critial Power Damage

CPH: Critial Power Heal

AP: Agility Point


Critical Rate (DMG / Heal)

- CCD: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCD * 0.5)%

- CCH: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCH * 0.5)%

CCD: Critical Chance Damage

CCH: Critical Chance Heal

AP: Agility Point