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− | == |
+ | ==STATUS== |
+ | <br /> |
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− | '''Your total health points. They go up with the Vitality Stat.''' |
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==Damage== |
==Damage== |
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− | '''Your base weapon damage. Some skills benefit from it. It can go up with stats or weapon damage.''' |
+ | '''Your base weapon damage is 999999999 damage. Some skills benefit from it. It can go up with stats or weapon damage.''' |
==Vitality== |
==Vitality== |
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|title = Vitality |
|title = Vitality |
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|text = '''HP: Starting HP + 32 * Vitalty Points''' |
|text = '''HP: Starting HP + 32 * Vitalty Points''' |
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− | }}{{stat |
+ | }}<br />{{stat |
|title = HP Regeneration |
|title = HP Regeneration |
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|text = '''HP Reg VP: 0.06 * (VP / (VP + 100))''' |
|text = '''HP Reg VP: 0.06 * (VP / (VP + 100))''' |
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<br />{{stat |
<br />{{stat |
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|title = Critical Rate (DMG / Heal) |
|title = Critical Rate (DMG / Heal) |
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− | |text = '''- CCD: ((AP + |
+ | |text = '''- CCD: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCD * 0.5)% |
− | '''- CCH: ((AP + |
+ | '''- CCH: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCH * 0.5)% |
}}'''CCD: Critical Chance Damage''' |
}}'''CCD: Critical Chance Damage''' |
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Revision as of 20:36, 12 October 2021
STATUS
Damage
Your base weapon damage is 999999999 damage. Some skills benefit from it. It can go up with stats or weapon damage.
Vitality
Vitalty is the stat that increments the total health points by an ammount and increase HP regeneration
Vitality |
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HP: Starting HP + 32 * Vitalty Points |
HP Regeneration |
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HP Reg VP: 0.06 * (VP / (VP + 100)) |
VP: Vitality Point
Power
Power is the main damage stat. Power increments the damage for some skills.
Power |
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Increment depends on skill |
agility
Agility gives next rewards:
- Decreases cooldown for skills / Increase attack speed
- Critical Increase (Damage / Heal)
- Critical Rate (Damage / Heal)
Cooldown Reduction |
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Cooldown Reduction: 0.87 * Agility Points / ( Agility Points + 80 ) |
Attack Speed |
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Attack Speed: Initial Attk Spd - Initial Attk Spd * Cooldown Reduction |
Critical Increase (DMG / Heal) |
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- CPD: 30% AP + Item Equiped CPD% - CPH: 30% AP + Item Equiped CPH% |
CPD: Critial Power Damage
CPH: Critial Power Heal
AP: Agility Point
Critical Rate (DMG / Heal) |
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- CCD: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCD * 0.5)% - CCH: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCH * 0.5)% |
CCD: Critical Chance Damage
CCH: Critical Chance Heal
AP: Agility Point