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==Health Points==
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==STATUS==
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<br />
'''Your total health points. They go up with the Vitality Stat.'''
 
   
 
==Damage==
 
==Damage==
'''Your base weapon damage. Some skills benefit from it. It can go up with stats or weapon damage.'''
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'''Your base weapon damage is 999999999 damage. Some skills benefit from it. It can go up with stats or weapon damage.'''
   
 
==Vitality==
 
==Vitality==
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|title = Vitality
 
|title = Vitality
 
|text = '''HP: Starting HP + 32 * Vitalty Points'''
 
|text = '''HP: Starting HP + 32 * Vitalty Points'''
}}{{stat
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}}<br />{{stat
 
|title = HP Regeneration
 
|title = HP Regeneration
 
|text = '''HP Reg VP: 0.06 * (VP / (VP + 100))'''
 
|text = '''HP Reg VP: 0.06 * (VP / (VP + 100))'''
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<br />{{stat
 
<br />{{stat
 
|title = Critical Rate (DMG / Heal)
 
|title = Critical Rate (DMG / Heal)
|text = '''- CCD: ((AP + 25/ AP+500) * 100)% + Item Equiped CCD%
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|text = '''- CCD: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCD * 0.5)%
   
'''- CCH: ((AP + 25/ AP+500) * 100)% + Item Equiped CCH%
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'''- CCH: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCH * 0.5)%
 
}}'''CCD: Critical Chance Damage'''
 
}}'''CCD: Critical Chance Damage'''
   

Revision as of 20:36, 12 October 2021

STATUS


Damage

Your base weapon damage is 999999999 damage. Some skills benefit from it. It can go up with stats or weapon damage.

Vitality

Vitalty is the stat that increments the total health points by an ammount and increase HP regeneration

Vitality

HP: Starting HP + 32 * Vitalty Points


HP Regeneration

HP Reg VP: 0.06 * (VP / (VP + 100))

VP: Vitality Point

Power

Power is the main damage stat. Power increments the damage for some skills.

Power

Increment depends on skill


agility

Agility gives next rewards:

  • Decreases cooldown for skills / Increase attack speed
  • Critical Increase (Damage / Heal)
  • Critical Rate (Damage / Heal)


Cooldown Reduction

Cooldown Reduction: 0.87 * Agility Points / ( Agility Points + 80 )


Attack Speed

Attack Speed: Initial Attk Spd - Initial Attk Spd * Cooldown Reduction


Critical Increase (DMG / Heal)

- CPD: 30% AP + Item Equiped CPD%

- CPH: 30% AP + Item Equiped CPH%

CPD: Critial Power Damage

CPH: Critial Power Heal

AP: Agility Point


Critical Rate (DMG / Heal)

- CCD: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCD * 0.5)%

- CCH: ((AP + 50/ AP+ 1050) * 100)% + (Item Equiped CCH * 0.5)%

CCD: Critical Chance Damage

CCH: Critical Chance Heal

AP: Agility Point