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STATUS[ | ]


Damage[ | ]

Your base weapon damage varies from class to class. Some skills benefit from it. It can go up with stats or weapon damage.

Vitality[ | ]

Vitalty is the stat that increments the total health points by an ammount and increase HP regeneration

Vitality

HP: Starting HP + 32 * Vitalty Points


HP Regeneration

HP Reg VP: 0.06 * (VP / (VP + 100))

VP: Vitality Point

Power[ | ]

Power is the main damage stat. Power increments the damage for some skills.

Power

Increment depends on skill


agility[ | ]

Agility gives next rewards:

  • Critical Increase (Damage / Heal)
  • Critical Rate (Damage / Heal)
  • For Range attacks, decrease miss rate
Critical Increase (DMG / Heal)

- CPD: 40% AP + Item Equiped CPD%

- CPH: 40% AP + Item Equiped CPH%

CPD: Critial Power Damage

CPH: Critial Power Heal

AP: Agility Point

Critical Rate (DMG / Heal)

- Increase with level and progress of tier set

- Decrease with AP

AP: Agility Point

Miss Rate

- Increase with level and progress of tier set

- Decrease with AP

AP: Agility Point

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