STATUS[ | ]
Damage[ | ]
Your base weapon damage varies from class to class. Some skills benefit from it. It can go up with stats or weapon damage.
Vitality[ | ]
Vitalty is the stat that increments the total health points by an ammount and increase HP regeneration
Vitality |
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HP: Starting HP + 32 * Vitalty Points |
HP Regeneration |
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HP Reg VP: 0.06 * (VP / (VP + 100)) |
VP: Vitality Point
Power[ | ]
Power is the main damage stat. Power increments the damage for some skills.
Power |
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Increment depends on skill |
agility[ | ]
Agility gives next rewards:
- Critical Increase (Damage / Heal)
- Critical Rate (Damage / Heal)
- For Range attacks, decrease miss rate
Critical Increase (DMG / Heal) |
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- CPD: 40% AP + Item Equiped CPD% - CPH: 40% AP + Item Equiped CPH% |
CPD: Critial Power Damage
CPH: Critial Power Heal
AP: Agility Point
Critical Rate (DMG / Heal) |
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- Increase with level and progress of tier set - Decrease with AP |
AP: Agility Point
Miss Rate |
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- Increase with level and progress of tier set - Decrease with AP |
AP: Agility Point